![]() Half a year later and with approval from the aforementioned Jaffe and Barlog, the game was released on June 20th, 2007 to high praise. Two versions of the game were developed for high- and low-end devices. The design process began in mid-2005 with development starting 11 months later. Surprisingly neither David Jaffe nor Cory Barlog helmed this title, but rather a new face, Phillip Cohen.Ĭohen stated that the project was enjoyable, but cramming such a massive game into only a few megabytes was quite the challenge. ![]() Today I take a look at, God of War: Betrayal.īetrayal was developed by Javaground and SOE Los Angeles, with WayForward (who would later go on to develop the Shantae series) handling the animations. A game that would shape the franchise for years to come. A game that defined the portable God of War experience. So I tracked down the game’s file to play it on my smartphone and today I intend to rectify this mistake and cover one of the most groundbreaking sleeper hits of the past 20 years. Taking place shortly before God of War 2, the game is typically considered canon for the franchise and of all the games I’ve neglected to cover thus far, this is by far my most shameful omission. That’s right, less than a month before the launch of the first ever smartphone one development team was brave enough to translate this epic series to flip phones. God of War Betrayal was released for mobile phones a mere 3 months after God of War 2. However, there’s a little known game in the series not released on a Sony console, the first one to take the grandiose action and place it into the palm of your hand. ![]() Consistently being some of the best selling and highest-rated games on the PS3, PS4, and hopefully soon, the PS5. The God of War franchise has been a mainstay of the Playstation brand since its first release in 2005. ![]()
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